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Built in Los Santos

Graphics Hub is a small studio shipping cinematic graphics work for Grand Theft Auto V. Time cycles, shader stacks, and ReShade presets, tuned to a single grade.

Catalogue updated 2026.06
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All field notes
Apr 8, 2026

Aurora 2.4 ships, and what we changed

Notes on the cycle rewrite, the new neutral toggle, and why the volumetrics now stop screaming at 5pm.

What changed

Aurora 2.4 is mostly a rewrite of the cycle modifier tables. The previous version applied a single set of values across all weather states. 2.4 splits them — overcast and rain now read against their own modifier blocks instead of inheriting from extra_sunny.

The visible result is twofold:

  1. Sunset holds its colour for longer. The 5pm-to-7pm window doesn't crash through magenta into blue at 18:42 like it used to.
  2. Volumetrics behave at low sun angles. The scattering intensity now ramps down past 1.4 instead of staying flat — god rays stop blowing out roof edges.

Neutral toggle

A request from testers. Aurora ships warm. The neutral toggle pulls the warmth back 30% without touching contrast or saturation. Drop the aurora_neutral.xml into the same directory and the loader picks it up.

What's next

Aurora 2.5 will land alongside Amber Timecycle. Past that, the focus shifts to the Depth Shader Stack — the volumetric pass needs one more rewrite before it leaves beta.